- Title: Fallout: New Vegas
- Platforms: Xbox 360, PS3, and PC
- Year: 2010
- Developer: Obsidian Entertainment
- Publisher: Bethesda Softworks
- Rating: 8.75/10.00
- Replayability: Moderate
Summary:
Fallout: New Vegas is the sequel (or rather somewhat of a spiritual sequel) to the 2008 game of the year, Fallout 3. Fallout: New Vegas is a post-apocalyptic first person shooter about a package courier for the business, Mojave Express. The Courier is intercepted by a casino chairman for the casino, The Tops, named Benny, who captures them with a group of the notorious chem dealers, the Great Khans, and shoots them in the head. Miraculously, the player survives the head shot, wakes up in the local doctor for the town of Goodsprings, Doc Mitchell, who fixes them up and gives them various tests on the vit-o-matic vigor tester (F:NV's version of the "You're S.P.E.C.I.A.L." book, and some Rorschach inkblot tests. After the tests, the player is given the choice of 2 traits of many (increased with the DLCs), and is sent on their way. The player is also given the option to start the game in "Hardcore" mode, where stimpaks heal over time, doctor's bags heal the player's limbs only partially, crippled limbs can only be healed by a doctor or a doctor's bag, sleeping in an owned bed no longer heals the player's limbs, the player must drink water, eat food, and sleep or they will suffer malicious effects, and eventually die. This option is recommended for experienced players only, and if finished to the end, the player is awarded a 100G achievement or a Gold trophy. Once the player leaves they are to meet Sunny Smiles to receive firearms training, and the tutorial, which can be skipped but the player will miss out on plenty of EXP. After the player leaves Goodsprings in search of Benny at Primm, a town overrun by escaped Powder Gangers from the NCR Correctional Facility. The Powder Gangers are a group of explosive-savvy gangsters from Vault 19. After Primm shows no results in the search, The Courier travels to Nipton, where they find that Caesar's Legion has raided it and killed everyone in town. They also put out a lottery and 4th prize is crucifiction, 3rd is instant death, 2nd place is getting your legs broken, and 1st is getting let free. In Nipton, there is a broken and burning house with two skeletons that are named Owen and Beru (Wild Wasteland only). I'll let you figure that joke out. Once the player leaves, they travel to the remains of Boulder City, where some Great Khans have taken some NCR troopers hostage, and the player can either kill the Khans, the NCR, or make a compromise. The actions taken by the player effect the player's reputation with a certain faction, for example, if the player killed a whole platoon of NCR troopers, the player won't be too popular with them, but will be popular with the NCR's rival, Caesar's Legion for extreme brutality, which is their expertise. After Benny doesn't show up, the Khans tell the player that Benny is at his casino, the Tops. The player has to travel through the town of Freeside, a rundown old town filled with thugs, NCR squatters, and the native gang of Elvis impersonators, the Kings. The player can either ally with them, and kill the NCR troopers stationed there, or vice-a-versa. To gain entrance to the New Vegas strip, the player either needs a science skill of 75, 2,000 caps, or a passport from the King. Once on the strip, the player is given an invite to the Lucky 38. The Lucky 38 is Mr. House's (the De-facto ruler of the strip) sanctuary where nobody has set foot in for over 200 years. Once you enter the Tops, you can either kill Benny, negotiate with Benny (with sufficient speech and barter) or get tricked by him into waiting for him in the presidential suite, where he flees and is captured by Caesar's Legion. Once you leave, Vulpes Inculta (met at Nipton) hands the player the mark of Caesar, clearing them of any crimes toward the Legion, and guarantees them free pass into their camp in Cottonwood Cove. An NCR officer offers the player an invite to the major at the NCR base on the Strip. The player chooses a faction to finish the remainder of the game with at this point. If they chose Mr. House, they are promoting the protection of the strip. If NCR, they are promoting the protection of the wastes, and them pushing the Legion back East. If Legion, the player is promoting slavery and to eliminate the NCR in the Mojave. If the player chooses Yes Man, (Benny's reprogrammed securitron who is always cheerful) they are promoting a free strip. Once the game ends, depending on your choices in the Mojave, the courier effects many lives and with some extra help on the way of the secondary factions, and several companions, all with their own useful perk. The game ends with a slideshow after the battle of the Hoover Dam, and provides closure on the events after the battle.
Overview:
New Vegas features many of the veteran factions from other Fallouts, such as the Brotherhood of Steel, Caesar's Legion, and the NCR, just to name a few. Also returning is many of the weapons and features of Fallout 3. Making debut appearances is Hardcore mode, the Companion Wheel, which makes dealing with companions easier, such as swapping gear, changing their combat styles, making them wait, how close they follow you etc. Also, there is a host of fantastic DLCs, quests, and the story is very interesting. Unfortunately, the game's ending cannot be extended past as it could with Fallout 3's Broken Steel DLC. The game has many useful and unique weapons, like the "Oh, Baby!" super sledge, or the "Pushy" Power Fist. New Vegas also adds the option to use the gun's iron sights as opposed to just a slight zoom and a small crosshair. The game scraps Three-Dog, and replaces him with Mr. New Vegas, and playing the part of him is Wayne Newton, who has his own radio show as his radio personality, Mr. Las Vegas.
Final Words:
I had plenty of fun with this game although sometimes it was difficult at times where i saved in wrong spots. Also after a bit of Legion questing, I decided to switch, and killed all of the Legion. This put me in a position of weakness and only able to go with Yes Man, which made me mad. Overall, this game was a winner and has consumed many of my hours, and gave much frustration. The game is achievement heaven and me, being the little achievement whore I am, was well adorned to the whole experience. Overall the Game with me, wins an 8.75 Deathclaws out of 10






