Recently after selling some games I completed, I had 30 bucks just lying around, and decided to purchase the 3 DLCs for Fallout: New Vegas. The 3 DLCs are Dead Money (no. 1), Honest Hearts (no. 2), and Old World Blues (no. 3). I have finished HH & OWB, and will be reviewing DM soon (within the next few days, and if not, will probably doing the review by next weekend.
Summary: -
In this DLC, the Courier receives a radio signal on their Pip-Boy 3000 to go see a space-age sci-fi movie at the drive-in. When they arrive, the player will notice a crashed space shuttle in the ground, and will have to wait for the midnight showing of the picture show. At midnight, the player will see a projection of an eye on the screen (similar to the one on the cover of the DLC, shown above) coming from the shuttle. The player is given the option to interact with the shuttle and once selected, the option will instigate Old World Blues. A bright blue light envelops the player, and the screen goes dark. A cut-scene will give the prologue of the events that took place at Big MT (MT = mountain, or if read as "em-tee" is known as "the Big Empty" in some circles in the wastes). The DLC starts out with the player waking up on a balcony wearing a patient's gown. The player is guided with the way-point to the think tank, comprised of 5 old-world doctor's brains implanted into levitating monitors with images of two different sized eyes and a mouth. The player is demeaned with a lengthy dialogue sequence with plenty of speech checks of speech, energy weapons, intelligence, perception, medicine, science, and guns. The doctors reveal to you that they removed your spine, heart, and brain, giving you 3 perks that are highly beneficial to the player adding DT and other critical avoidance bonuses. The 5 doctors are Dr. Klein, Dr. 0 (everyone says O the letter but a brief dialogue reveals that it is in fact a zero), Dr. 8, Dr. Dala, and Dr. Borous. Dr. 0 is played by James Urbaniak, the actor who played Rusty Venture in the Adult Swim series, The Venture Brothers, and despises RobCo. Dr. Dala is a female doctor who is obsessed with the human system and it's functions and watches "formography" (what seems to be porn for these robots). Dr. Borous is a no-nonsense doctor similar to Dr. Klein. Dr. 8 is a doctor that speaks gibberish "@@[#-!!!!-#]@@!" and is revealed later to be speaking in the language the RobCo terminal's text is written in when hacking them. After the dialogue, the opposing doctor, Dr. Mobius, is situated in "the Forbidden Zone" across the way in a separate dome. Dr. Mobius created a line of robot scorpions that shoot lasers through their tails. Dr. Mobius has stolen your brain and you must retrieve it. After leaving the Think Tank, there is the Sink, where there is many machines that you can interact with after retrieving their holotapes containing data on what they do. There is an Auto-Doc, a world domination aspiring Toaster, 2 bitchy light switches, an old blues singer sounding jukebox, a mini securitron named muggy obsessed with cleaning mugs, a machine that converts plants into "salient green", (an obvious reference to the movie "Soylent Green" with Charlton Heston), and a book chute that can convert a burned book or any miscellaneous book into a blank book which can be turned into a stat raising skill book with the proper recipe and ingredients at any workbench. The world around it is littered with lobotomites, robobrains, and robot dogs (similar to Rex from the Mojave Wasteland), and fairly good weapons. Many of the weapons are energy weapons, unarmed, and melee, and a lot have EMP damage, which is useful, seeing as a lot of the enemies are robotic or cyborgs. There is a sneaking suit called the X-13 Sneak Suit that, when upgraded fully (through testing in the X-13 testing facility) grants +25 Sneak, +20% sneak running speed, and it fucking TALKS. You read right, it talks. the suit will alert you when your Pip-Boy light is on, and will administer stimpaks and Med-X as necessary. Also, it will occasionally say that you will be friends forever, and if your character is female, it wall ask what doctor you think is most attractive. After many brief fetch quests, the player goes into Dr. Mobius' forbidden zone, where they confront a giant robo-scorpion. After the fight, the player goes into Mobius' lab, where they see that he is very busted up and isn't as malicious as he appears in recordings past. Once you go up a staircase, you see a machine, and in the machine, is your brain. Your brain is very dickish as your character points out, and is very hellbent on staying in the machine. After the dialogue with your brain, your character then returns to the think tank to confront the doctors. After another dialogue sequence or a fight sequence, the player's journey into the Big Empty, the ending sequence plays, the player is given a gun that doesn't shoot projectiles, but instead will transport the player back to Big MT, so long as the player would normally be able to fast travel.
Overall: -
The loot in OWB is sub-par as compared to the other DLCs but the Sneak Suit is incredibly helpful, and many of the weapons are helpful in the wasteland. Otherwise, the DLC is fun, but sort of difficult in places, seeing as there are very few healing items, and tough combat, so it isn't something for levels below 15. The combat, however is rewarding, seeing as when I started, I was level 21, and ended at 28. The dialogue is funny, however it is necessary to have high skills to be fully rewarding, and the Sink's auto-doc allows you to change traits, such as switching to Wild Wasteland, as well as many other new DLC-downloaded traits. The DLC overall earns 3 severed spinal cords out of 5

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