Saturday, August 27, 2011

Honest Hearts: A Fallout New Vegas DLC review





The DLCs :
Recently, I sold some games and purchased Fallout: New Vegas for the second time, wishing to return to the mojave for some more diabolical post-apocolyptic fun. After the first two weeks of working for the notorious slave runner group clad in gladiator-style armor, Caesar's Legion, I decided to purchase the most recent two DLC's (out of 3, soon to be 4, the first being Dead Money in which I will soon be purchasing), Honest Hearts, where you go to Utah's Zion National Park with a trading caravan, and Old World Blues, where you go to "Big Mountain", A.K.A "Big MT" or "The Big Empty". Anyway back to Honest Hearts.


Summary:
In this fantastic DLC, the Courier gets a radio signal on their Pip-Boy 3000, telling them that a job is waiting at the northern pass north of New Vegas, and east of where the player finds the unique gauss rifle, or the Alien Blaster (Wild Wasteland trait only). The player meets with Jed Masterson, a Trader and his caravan, on a journey to Utah's Zion National Park for trading purposes. Allowed only 75 pounds of equipment (100 with a 70 Survival skill speech check), the caravan sets off for Utah. The player is introduced with the legend of the "Burned Man" or, Joshua Graham, The Caesar's Legate previous to Lanius. After the intro, the caravan and their crew is ambushed by a native tribe known as the "White Legs". After the fight, the Courier is joined by a native of a different tribe "the Dead Horses" named Follows Chalk. Follows guides you to Joshua Graham, now one of the leading influences in the war of the tribes. He directs you (after a brief quest) to an associate named Daniel. He pairs you up (after dismissing Follows) with another member of the tribe,  Walking Cloud. She accompanies you on your journey in killing some Yao Guai (giant mutated grizzly bears) and disarming traps. The DLC's map is littered with Survivor's Duffel Bags telling a story of a survivor of the Great War emerging only days after the bombs fell. There is a challenge associated with finding all eight of his spots, reminiscent of the Rat Man's dens in Portals 1&2, but sadly no achievement. Honest Hearts comes with 5 achievements, all of which are story-acquired. 4 can be done naturally but the 5th can only be earned by reloading a previous save before the main quest  is initiated, where you either evacuate Zion, to escape the White Legs, going it Daniel's preferred way, or confronting the tribe head on, Joshua's way. The enemy tribe's leader, Salt-in-Wounds, is captured and through either a brief dialogue sequence, or a series of speech checks, the player can either choose to kill him (the former) or spare him (the latter, after a speech check of 50, and 90). After this, the DLC is wrapped up in the style of the ending after the battle of the Hoover Dam, and the player is presented with a footlocker containing the clothes of Daniel, the outfit of Joshua Graham, the headdresses of both Follows Chalk and Salt-in-Wounds, Salt-in-Wound's power fist, and Joshua's .45 auto Pistol known as A Light Shining in Darkness. After this, the player is at their freedom to either explore Zion, or return to the Mojave Wasteland, and continue on their business as normal.

Overall:
The loot in Honest Hearts is up to snuff with previous DLC's (excluding Fallout 3's Operation: Anchorage DLC, seeing as you get indestructible T51B armor, Chinese sneak suit, Jing-Wei's Shock Sword, etc. when, paired with 100 sneak, 10 Luck, and 10 Agility, made the game impossible to die, so long as you sneak at all times), with good unique weapons, and nice looking armor.

With me, this game wins 4 dead Yao Guai cubs out of 5

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